![serious sam 3 levels serious sam 3 levels](https://i.ytimg.com/vi/3hNh9NcuOLk/maxresdefault.jpg)
In the beginning, Sam is tasked with protecting a scientist, Doctor Stein, who is analyzing hieroglyphics which may provide instructions for powering up the Time Lock. The villain of the series, Mental, is waging a protracted war against the Earth, and humanity is attempting to discover a way to power up a device called the Time Lock, in hopes of sending one or more parties back in time to change events in a way that makes defeating Mental significantly less futile an endeavor. Sam is a member of the Earth Defense Force in the 22nd Century as the game begins, and the Earth is basically in serious need of defense. Serious Sam 3: BFE takes its title from the first game, Serious Sam: The First Encounter, as this acts as a prequel that explains how our protagonist, “Serious” Sam Stone got involved in slaughtering aliens in the first game. However, it’s also problematic, due in part to some technical hiccups that seem to have followed the game in its transition to the 360, as well as some issues that are more inherent to the experience itself. As such, it’s great fun for anyone who’s become worn on the concept of the Halo style first person shooter, or anyone who just likes the genre in general. Serious Sam 3: BFE, despite featuring an improved visual engine and something actually approaching a significant plot, continues that trend, and while some very mild concessions are made to bring the game into the modern era, the game is unapologetically about killing millions of dudes with lots of weapons and almost nothing else.
![serious sam 3 levels serious sam 3 levels](https://i.ytimg.com/vi/cDz_XDffUJ8/maxresdefault.jpg)
The Serious Sam series may have started off before Halo mechanics were the de facto way to make a first person shooter anymore, but the series has long maintained its affectionate throwback implementation of “give the player lots of guns and millions of dudes to mow down” like a badge of honor, and it’s hard not to like that. You can crossbreed these concepts, of course, but for every Rage (combination affectionate throwback and experimental variant) you’re just as likely to get a Duke Nukem Forever (various combinations of all three), so you’ll find that the best games stick to one basic concept and run with it. When a developer is approaching the idea of creating a first person shooter, at this point, they basically have three paths they can potentially go down: the bog-standard first person shooter ( Call of Duty, Halo), the experimental variant ( Bulletstorm, Borderlands), or the affectionate throwback ( Painkiller, Left 4 Dead).